IInteractionRuntimeOwnerSaveIdentityProvider contains the C++ functions implemented by classes that support the matching Unreal interface.
The companion UInteractionRuntimeOwnerSaveIdentityProvider type exposes the interface to Unreal reflection and Blueprint. Implement this IInterface side in C++ or provide Blueprint implementations for BlueprintNativeEvent functions.
class INTERACTIONFRAMEWORKRUNTIME_API IInteractionRuntimeOwnerSaveIdentityProvider
Functions
Owner Save Identity Provider
bool GetInteractionRuntimeOwnerSaveId
Supplies stable game-owned identity for owner-scoped persistence.
Use Cases
- Use IInteractionRuntimeOwnerSaveIdentityProvider in the core-concepts workflow.
Notes
- Documented together with the matching UINTERFACE entry to avoid treating Unreal interface halves as separate product concepts.