Returns the current proximity state relative to the focused point.
Use this read-only check while building interactor focus, projection, input, or activation logic. It does not author new target definition data by itself.
UFUNCTION(BlueprintPure, Category = "InteractionRuntime")
EInteractionRuntimeProximityState GetProximityState() const;
Return Value
Returns the current proximity state relative to the focused point.
Use Cases
- Read proximity state and handle the missing-data case explicitly.