Returns the last projected screen position.
Use this read-only check while building prompt UI and widget presentation logic. It does not author new target definition data by itself.
UFUNCTION(BlueprintPure, Category = "InteractionUI")
FVector2D GetLastProjectedScreenPosition() const;
Return Value
FVector2D
Returns the last projected screen position.
Use Cases
- Read last projected screen position and handle the missing-data case explicitly.