Tala Esenlikler
Interaction Command Execution Context

Target Actor

Actor that owns the target component.

Interaction Framework 1.0.0 UE5.8 TObjectPtr<AActor> FInteractionCommandExecutionContext InteractionCommandExecutionTypes.h

Actor that owns the target component.

This object/class reference (TObjectPtr<AActor>) belongs to FInteractionCommandExecutionContext under Interaction|Execution.

Runtime and UI code should treat this as resolved state from the owning object. Read it to present, branch, or debug behavior without re-authoring the underlying interaction data.

Assign a compatible object or class when you need this owner to delegate part of its behavior or presentation to a reusable asset/class.

Owner FInteractionCommandExecutionContext
Module InteractionFrameworkRuntime
Category Interaction|Execution
UPROPERTY(BlueprintReadOnly, Category = "Interaction|Execution")
TObjectPtr<AActor> TargetActor = nullptr;

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