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Widget Base

SetProjectionSettingsOverride

Overrides projection clamp settings for this widget instance.

Interaction Framework 1.0.0 UE5.8 Function UInteractionUIWidgetBase

Overrides projection clamp settings for this widget instance.

Use this state-change call as part of prompt UI and widget presentation. When the signature is authority-only, call it from server-owned gameplay flow so replicated target state remains consistent.

Owner UInteractionUIWidgetBase
Module InteractionFrameworkUI
Category InteractionUI
UFUNCTION(BlueprintCallable, Category = "InteractionUI")
void SetProjectionSettingsOverride(const FInteractionRuntimeWidgetProjectionSettings& InSettings);

Parameters

Inputs

Use Cases

  • Change prompt UI and widget presentation state from the correct gameplay authority or owner.

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