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Resolved Prompt

Command Prompt Provider

Object that can provide command prompt text, e.g., a custom Blueprint prompt provider.

Interaction Framework 1.0.0 UE5.8 TObjectPtr<UObject> FInteractionRuntimeResolvedPrompt InteractionInteractorState.h

Object that can provide command prompt text, e.g., a custom Blueprint prompt provider.

This object/class reference (TObjectPtr<UObject>) belongs to FInteractionRuntimeResolvedPrompt under InteractionRuntime.

Designers configure this value in the owning asset or object details panel, while Blueprint logic can read the resolved value at runtime.

Assign a compatible object or class when you need this owner to delegate part of its behavior or presentation to a reusable asset/class.

Owner FInteractionRuntimeResolvedPrompt
Module InteractionFrameworkAPI
Category InteractionRuntime
UPROPERTY(EditAnywhere, BlueprintReadOnly, Category = "InteractionRuntime")
TObjectPtr<UObject> CommandPromptProvider = nullptr;

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