Reason the command is unavailable when bIsAvailable is false.
This enum selection (EInteractionRuntimeFailureReason) belongs to FInteractionRuntimeResolvedPrompt under InteractionRuntime.
Designers configure this value in the owning asset or object details panel, while Blueprint logic can read the resolved value at runtime.
The enum value selects one behavior path for the owning type. Use the related enum reference for the meaning of each available value.
UPROPERTY(EditAnywhere, BlueprintReadOnly, Category = "InteractionRuntime")
EInteractionRuntimeFailureReason UnavailableReason = EInteractionRuntimeFailureReason::Invalid;