True after the participant completed the enter requirement, e.g., hold-to-join finished.
This boolean flag (bool) belongs to FInteractionRuntimeParticipantSnapshot under InteractionRuntime.
Blueprint or editor workflows can write this value when constructing, overriding, or customizing the owning object.
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "InteractionRuntime")
bool bCommitted = false;