Tala Esenlikler
Point Definition

Focus Priority Weight

Multiplier applied to this point's final focus score. Use cases: - Raise above 1 to make an important point win focus against nearby alternatives. - Lower below 1 to deprioritize decorative or secondary points.

Interaction Framework 1.0.0 UE5.8 float FInteractionRuntimePointDefinition InteractionRuntimeTargetDefinition.h

Multiplier applied to this point’s final focus score. Use cases: – Raise above 1 to make an important point win focus against nearby alternatives. – Lower below 1 to deprioritize decorative or secondary points.

This numeric value (float) belongs to FInteractionRuntimePointDefinition under InteractionRuntime|Focus.

Designers configure this value in the owning asset or object details panel, while Blueprint logic can read the resolved value at runtime.

Owner FInteractionRuntimePointDefinition
Module InteractionFrameworkRuntime
Category InteractionRuntime|Focus
UPROPERTY(EditAnywhere, BlueprintReadOnly, Category = "InteractionRuntime|Focus", meta = (ClampMin = "0.0"))
float FocusPriorityWeight = 1.0f;

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