Product
Pose Overlay
Non-destructive animation adaptation, reusable pose States, contextual overrides, Aim Offset, IK mapping, and runtime stacking for Unreal Engine 5.8.
Official Documentation Hub
Explore setup flows, system overviews, release notes, and engine-specific implementation guidance for each product.
Products
Product
Non-destructive animation adaptation, reusable pose States, contextual overrides, Aim Offset, IK mapping, and runtime stacking for Unreal Engine 5.8.
Product
Multiplayer-oriented Unreal Engine interaction framework with target definitions, runtime components, prompt UI, persistence, and editor authoring tools.
Recently Updated Docs
Install Pose Overlay for Unreal Engine 5.8 and verify the asset editor and Animation Blueprint nodes.
Understand the shortest path from a new Pose Overlay Set to a reusable State running in PIE.
Create a reusable Rifle-style State and run it over locomotion in PIE without modifying source animations.
Install and enable Interaction Framework, configure required project settings, optional example tags, and Linux packaging prerequisites.
Build the first working interaction after installation by creating a target definition, adding runtime components, and verifying prompt UI.
Edit the starter point, default variant, and default command row into the first usable target definition.
More Updates
The primary data asset that stores Pose Overlay authoring data and synchronized runtime data.
Blueprint functions for changing a caller-owned Pose Overlay runtime request.
The complete request copied and resolved by a Pose Overlay Stack node.
One loaded Set, its weight, its order adjustment, and the requested States.