True when this variant overrides point-level proximity settings.
This boolean flag (bool) belongs to FInteractionRuntimeVariantDefinition under InteractionRuntime|Proximity.
Designers configure this value in the owning asset or object details panel, while Blueprint logic can read the resolved value at runtime.
UPROPERTY(EditAnywhere, BlueprintReadOnly, Category = "InteractionRuntime|Proximity")
bool bOverridePointProximity = false;