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EInteractionInputFamily

Broad input-device family used when building prompt glyphs, readable input text, and per-player widget presentation.

Interaction Framework 1.0.0 UE5.8 Enum InteractionInputTypes.h

Broad input-device family used when building prompt glyphs, readable input text, and per-player widget presentation. The UI manager resolves this per local player, so split-screen widgets can present different input families when players use different devices.

Use the neutral gamepad families to select project-owned glyph sets without exposing hardware brand names in gameplay UI.

Module InteractionFrameworkAPI
Category core
UENUM(BlueprintType)
enum class EInteractionInputFamily : uint8

Values

KeyboardMouse 0
Keyboard and mouse input, e.g., display E, F, Esc, LMB, or RMB labels.
Gamepad_Generic 1
Generic gamepad fallback when the platform or hardware name is not specific enough. Defaults to compact A/B/X/Y text for readable prompts.
Gamepad_FaceButtonLetters 2
Lettered face-button gamepad layout, e.g., A/B/X/Y-style glyph sets.
Gamepad_FaceButtonSymbols 3
Symbol face-button gamepad layout for shape-based face-button glyph sets.
Gamepad_FaceButtonAltLetters 4
Alternate lettered face-button layout for projects that use a swapped confirm/cancel convention.

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