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Resolved Prompt

Resolved Multi Participant Pattern

Normalized input pattern for entering the route, e.g., Hold when enter mode is Hold.

Interaction Framework 1.0.0 UE5.8 EInteractionRuntimeMultiParticipantPattern FInteractionRuntimeResolvedPrompt InteractionInteractorState.h

Normalized input pattern for entering the route, e.g., Hold when enter mode is Hold.

This enum selection (EInteractionRuntimeMultiParticipantPattern) belongs to FInteractionRuntimeResolvedPrompt under InteractionRuntime.

Designers configure this value in the owning asset or object details panel, while Blueprint logic can read the resolved value at runtime.

The enum value selects one behavior path for the owning type. Use the related enum reference for the meaning of each available value.

Owner FInteractionRuntimeResolvedPrompt
Module InteractionFrameworkAPI
Category InteractionRuntime
UPROPERTY(EditAnywhere, BlueprintReadOnly, Category = "InteractionRuntime")
EInteractionRuntimeMultiParticipantPattern ResolvedMultiParticipantPattern = EInteractionRuntimeMultiParticipantPattern::Instant;

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