Tala Esenlikler

Release

Initial Release

Interaction Framework 1.0.0 introduces the core authoring, runtime, UI, multiplayer, persistence, and editor tooling needed to build reusable interaction systems in Unreal Engine 5.7 projects.

1.0.0 Latest Release Initial UE 5.7 release UE5.7

Release Notes

Added

Target definition assets for designer-authored points, default variants, command rows, requirements, execution actions, policy profiles, theme colors, linked groups, composite surfaces, and widget payloads.

Runtime target and interactor components for target registration, focus resolution, surface projection, activation requests, cooldowns, enabled state, busy state, and variant overrides.

Server-authoritative command execution flow with Blueprint and C++ extension points for requirements, prompt text providers, execution actions, and widget payloads.

Prompt UI stack with a local player UI manager, automatic pawn interactor binding, widget base events, projection bundles, prompt entries, control entries, progress updates, and payload delivery.

Multi-participant interaction support for shared routes, participant counts, enter modes, progress snapshots, shared thresholds, and cancellation controls.

Persistence helpers for target save ids, owner save ids, save snapshots, storage interfaces, world import/export, saved disables, saved cooldowns, and saved variant overrides.

Editor tooling for target definition assets, validation, authoring/debug modes, and Blueprint factories for requirements, prompt providers, widget payloads, and execution actions.

Release Scope

Initial release of Interaction Framework for Unreal Engine 5.7. With this release, you can build reusable interaction systems in Unreal Engine that separate content authoring from runtime logic, support multiplayer interaction flows, drive UI from resolved interaction state, and persist interaction state across sessions.

The release includes target definition assets, runtime target and interactor components, server-authoritative command execution, prompt projection data, widget integration, save snapshot support, multi-participant route state, and editor tooling for designer-authored interaction content.