Target definition assets for designer-authored points, default variants, command rows, requirements, execution actions, policy profiles, theme colors, linked groups, composite surfaces, and widget payloads.
Runtime target and interactor components for target registration, focus resolution, surface projection, activation requests, cooldowns, enabled state, busy state, and variant overrides.
Server-authoritative command execution flow with Blueprint and C++ extension points for requirements, prompt text providers, execution actions, and widget payloads.
Prompt UI stack with a local player UI manager, automatic pawn interactor binding, widget base events, projection bundles, prompt entries, control entries, progress updates, and payload delivery.
Multi-participant interaction support for shared routes, participant counts, enter modes, progress snapshots, shared thresholds, and cancellation controls.
Persistence helpers for target save ids, owner save ids, save snapshots, storage interfaces, world import/export, saved disables, saved cooldowns, and saved variant overrides.
Editor tooling for target definition assets, validation, authoring/debug modes, and Blueprint factories for requirements, prompt providers, widget payloads, and execution actions.