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EInteractionRuntimeInputPattern

Defines how player input is interpreted while an interaction command is being executed.

Interaction Framework 1.0.0 UE5.8 Enum InteractionFrameworkTypes.h

Defines how player input is interpreted while an interaction command is being executed.

Module InteractionFrameworkAPI
Category core
UENUM(BlueprintType)
enum class EInteractionRuntimeInputPattern : uint8

Values

Instant 0
Fire once from a single input press, e.g., pick up an item or toggle a lever.
Hold 1
Progress while input is held for a required duration, e.g., revive a teammate or force open a crate.
MultiTap 2
Progress from repeated input presses, e.g., mash to break free or repeatedly pump a mechanism.

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