Defines how player input is interpreted while an interaction command is being executed.
UENUM(BlueprintType)
enum class EInteractionRuntimeInputPattern : uint8
Values
-
Instant
0 - Fire once from a single input press, e.g., pick up an item or toggle a lever.
-
Hold
1 - Progress while input is held for a required duration, e.g., revive a teammate or force open a crate.
-
MultiTap
2 - Progress from repeated input presses, e.g., mash to break free or repeatedly pump a mechanism.