Tala Esenlikler
Widget Base

OnFocusChanged

Blueprint event fired when focus availability changes.

Interaction Framework 1.0.0 UE5.8 Function UInteractionUIWidgetBase

Blueprint event fired when focus availability changes.

Use this from prompt UI and widget presentation code on UInteractionUIWidgetBase when the operation described by the summary is needed.

Owner UInteractionUIWidgetBase
Module InteractionFrameworkUI
Category InteractionUI
UFUNCTION(BlueprintImplementableEvent, Category = "InteractionUI")
void OnFocusChanged(bool bNewHasFocus, bool bPreviousHasFocus);

Parameters

Inputs
bNewHasFocus
bool

New focus state.

bPreviousHasFocus
bool

Previous focus state.

Use Cases

  • Use during prompt UI and widget presentation workflows when blueprint event fired when focus availability changes..

Related Docs