Blueprint event fired when focus availability changes.
Use this from prompt UI and widget presentation code on UInteractionUIWidgetBase when the operation described by the summary is needed.
UFUNCTION(BlueprintImplementableEvent, Category = "InteractionUI")
void OnFocusChanged(bool bNewHasFocus, bool bPreviousHasFocus);
Parameters
Inputs
bNewHasFocus
New focus state.
bPreviousHasFocus
Previous focus state.
Use Cases
- Use during prompt UI and widget presentation workflows when blueprint event fired when focus availability changes..