Input pattern currently driving route progress. Use cases: – Choose between hold-fill, tap-count, and instant prompt visuals. – Explain the required input action in a Blueprint widget.
This enum selection (EInteractionRuntimeInputPattern) belongs to FInteractionRuntimeRouteProgressSnapshot under InteractionRuntime.
Blueprint or editor workflows can write this value when constructing, overriding, or customizing the owning object.
The enum value selects one behavior path for the owning type. Use the related enum reference for the meaning of each available value.
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "InteractionRuntime")
EInteractionRuntimeInputPattern Pattern = EInteractionRuntimeInputPattern::Instant;