High-level presentation data for the current UI state.
This struct value (FInteractionUIStatePresentation) belongs to FInteractionUIStateProjection under InteractionUI.
Runtime and UI code should treat this as resolved state from the owning object. Read it to present, branch, or debug behavior without re-authoring the underlying interaction data.
UPROPERTY(BlueprintReadOnly, Category = "InteractionUI")
FInteractionUIStatePresentation Presentation;