Gameplay tag that names the linked group, e.g., Interaction.LinkedGroup.DoorPanel.
This gameplay tag value (FGameplayTag) belongs to FInteractionRuntimeLinkedGroupId under InteractionRuntime|LinkedGroup.
Designers configure this value in the owning asset or object details panel, while Blueprint logic can read the resolved value at runtime.
UPROPERTY(EditAnywhere, BlueprintReadOnly, Category = "InteractionRuntime|LinkedGroup", meta = (Categories = "Interaction.LinkedGroup"))
FGameplayTag Value;