Broadcast when exported interaction save state changes.
UPROPERTY(BlueprintAssignable, Category = "InteractionRuntime|Save")
FInteractionRuntimeSaveStateChangedSignature OnInteractionSaveStateChanged;
Parameters
Inputs
SaveRevision
New save-state revision after world save state changes.
Use Cases
- Bind Blueprint event handlers to react to runtime interaction changes without polling.
Notes
- Delegate parameters are supplied by the broadcaster; handlers should treat object pointers as runtime references.