Resolves the stable owner save id used for owner-scoped interaction persistence.
Call this before exporting or importing owner-scoped interaction state. A successful call writes the owner id that groups saved target state under the owning actor or game object.
UFUNCTION(BlueprintPure, Category = "InteractionRuntime|Save")
bool ResolveInteractionSaveOwnerId(FInteractionRuntimeSaveOwnerId& OutOwnerSaveId) const;
Parameters
Outputs
OutOwnerSaveId
Receives the resolved owner save id.
Return Value
bool
True when ResolveInteractionSaveOwnerId completes its documented check or state update.
Use Cases
- Move interaction persistence data between runtime state and project save storage.