Advances to the next command page if paging is active.
Use this during interactor focus, projection, input, or activation flow after the interactor has current focus, visible surface data, or command input state for the requested operation.
UFUNCTION(BlueprintCallable, Category = "InteractionRuntime")
bool RequestNextCommandPage();
Return Value
bool
True when RequestNextCommandPage completes its documented check or state update.
Use Cases
- Forward player intent from input or UI into the runtime activation flow.