True when the snapshot contains disabled, cooldown, or variant override state.
This boolean flag (bool) belongs to FInteractionRuntimeSaveSnapshotSummary under InteractionRuntime|Save.
Runtime and UI code should treat this as resolved state from the owning object. Read it to present, branch, or debug behavior without re-authoring the underlying interaction data.
UPROPERTY(BlueprintReadOnly, Category = "InteractionRuntime|Save")
bool bHasSaveState = false;