Supplies stable game-owned identity for owner-scoped persistence.
Use this read path to get interaction runtime owner save id from IInteractionRuntimeOwnerSaveIdentityProvider. Check the return value before using OutOwnerSaveId.
UFUNCTION(BlueprintNativeEvent, BlueprintCallable, Category = "InteractionRuntime|Save")
bool GetInteractionRuntimeOwnerSaveId(FInteractionRuntimeSaveOwnerId& OutOwnerSaveId) const;
Parameters
Outputs
OutOwnerSaveId
Receives the resolved owner save id.
Return Value
bool
True when OutOwnerSaveId was found and written to the output parameter.
Use Cases
- Read interaction runtime owner save id and handle the missing-data case explicitly.