Raw resolved runtime surface used to build the owner presentation.
This struct value (FInteractionRuntimeResolvedSurface) belongs to FInteractionUIOwnerProjection under InteractionUI.
Runtime and UI code should treat this as resolved state from the owning object. Read it to present, branch, or debug behavior without re-authoring the underlying interaction data.
UPROPERTY(BlueprintReadOnly, Category = "InteractionUI")
FInteractionRuntimeResolvedSurface ResolvedSurface;