Clears one reason previously added with SuppressNonFocusedInteractionPrompts. Nearby and passive generated prompts resume after all non-focused suppression reasons are cleared and no full prompt suppression is active.
UFUNCTION(BlueprintCallable, Category = "InteractionUI|Prompt")
void ClearNonFocusedInteractionPromptSuppression(FName Reason);
Parameters
Inputs
Reason
Local ownership key, such as Inventory, Inspection, ModalFlow, or Cinematic.
Use Cases
- Control generated interaction prompt presentation from local UI flow.