Imports interaction save state and applies records that can be resolved immediately.
Use this in the interaction save and restore pipeline to move interaction state between the world subsystem and project-owned save storage.
UFUNCTION(BlueprintCallable, Category = "InteractionRuntime|Save")
void ImportInteractionSaveSnapshot(const FInteractionRuntimeSaveSnapshot& Snapshot);
Parameters
Inputs
Snapshot
Interaction save snapshot used by the operation.
Use Cases
- Move interaction persistence data between runtime state and project save storage.