Tala Esenlikler
Target State

Target Enabled

Whether the target as a whole is enabled.

Interaction Framework 1.0.0 UE5.8 bool FInteractionRuntimeTargetState InteractionRuntimeTargetState.h

Whether the target as a whole is enabled.

This boolean flag (bool) belongs to FInteractionRuntimeTargetState under InteractionRuntime.

Blueprint or editor workflows can write this value when constructing, overriding, or customizing the owning object.

Owner FInteractionRuntimeTargetState
Module InteractionFrameworkRuntime
Category InteractionRuntime
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "InteractionRuntime")
bool bTargetEnabled = true;

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