Authored player count used by the comparison.
This numeric value (int32) belongs to UInteractionRuntimeLocalPlayerCountRequirement under InteractionRuntime|Requirements.
Blueprint or editor workflows can write this value when constructing, overriding, or customizing the owning object.
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "InteractionRuntime|Requirements", DisplayName = "Local Player Count", meta = (ClampMin = "0", UIMin = "0"))
int32 PlayerCount = 1;