Optional bridge for game-owned SaveGame objects.
Use this read path to get interaction runtime save snapshot from IInteractionRuntimeSaveSnapshotStorage. Check the return value before using OutSnapshot.
UFUNCTION(BlueprintNativeEvent, BlueprintCallable, Category = "InteractionRuntime|Save")
bool GetInteractionRuntimeSaveSnapshot(FInteractionRuntimeSaveSnapshot& OutSnapshot) const;
Parameters
Outputs
OutSnapshot
Receives the interaction save snapshot.
Return Value
bool
True when OutSnapshot was found and written to the output parameter.
Use Cases
- Read interaction runtime save snapshot and handle the missing-data case explicitly.