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Interactor Component

GetFocusedHandle

Returns the handle of the currently focused point, or an invalid handle if HasFocus() is false.

Interaction Framework 1.0.0 UE5.8 Function UInteractionRuntimeInteractorComponent

Returns the handle of the currently focused point, or an invalid handle if HasFocus() is false.

Use this read-only check while building interactor focus, projection, input, or activation logic. It does not author new target definition data by itself.

Owner UInteractionRuntimeInteractorComponent
Module InteractionFrameworkRuntime
Category InteractionRuntime
UFUNCTION(BlueprintPure, Category = "InteractionRuntime")
FInteractionRuntimePointHandle GetFocusedHandle() const;

Return Value

Returns the handle of the currently focused point, or an invalid handle if HasFocus() is false.

Use Cases

  • Read focused handle and handle the missing-data case explicitly.

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