Blueprint event fired when proximity state changes.
Use this from prompt UI and widget presentation code on UInteractionUIWidgetBase when the operation described by the summary is needed.
UFUNCTION(BlueprintImplementableEvent, Category = "InteractionUI")
void OnProximityStateChanged(EInteractionRuntimeProximityState NewState, EInteractionRuntimeProximityState PreviousState);
Parameters
Inputs
NewState
New UI state projection data.
PreviousState
Previous UI state projection data.
Use Cases
- Use during prompt UI and widget presentation workflows when blueprint event fired when proximity state changes..