Numeric runtime id assigned to the target. Use cases: – Treat zero as invalid when filtering Blueprint events. – Pass the value through save/debug UI when you need to identify a specific spawned target.
This numeric value (int64) belongs to FInteractionRuntimeTargetId under InteractionRuntime.
Blueprint or editor workflows can write this value when constructing, overriding, or customizing the owning object.
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "InteractionRuntime")
int64 Value = 0;