Handle for the focused point, e.g., anchor owner HUD to the active point.
This struct value (FInteractionRuntimePointHandle) belongs to FInteractionUIFocusProjection under InteractionUI.
Runtime and UI code should treat this as resolved state from the owning object. Read it to present, branch, or debug behavior without re-authoring the underlying interaction data.
UPROPERTY(BlueprintReadOnly, Category = "InteractionUI")
FInteractionRuntimePointHandle FocusedHandle;