Availability or route state text, e.g., "Locked", "Waiting for 1 player", or "Cooling down".
This localized text (FText) belongs to FInteractionUIPromptTextPresentation under InteractionUI.
Runtime and UI code should treat this as resolved state from the owning object. Read it to present, branch, or debug behavior without re-authoring the underlying interaction data.
UPROPERTY(BlueprintReadOnly, Category = "InteractionUI")
FText StateText;