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Runtime Developer Settings

World Grid Dirty Update Budget Per Tick

Maximum number of dirty spatial-grid updates processed per tick.

Interaction Framework 1.0.0 UE5.8 int32 UInteractionFrameworkRuntimeDeveloperSettings InteractionFrameworkRuntimeDeveloperSettings.h

Maximum number of dirty spatial-grid updates processed per tick.

The shipped plugin config uses 128. Increase when many target components move or refresh in the same frame; reduce only when grid maintenance becomes a measurable cost.

Owner UInteractionFrameworkRuntimeDeveloperSettings
Module InteractionFrameworkRuntime
Category World Query
UPROPERTY(EditAnywhere, config, Category = "World Query", meta = (ClampMin = "1", UIMin = "1"))
int32 WorldGridDirtyUpdateBudgetPerTick = 128;

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