Focus and visibility projection for interaction UI.
USTRUCT(BlueprintType)
struct INTERACTIONFRAMEWORKAPI_API FInteractionUIFocusProjection
Properties
Focus Projection
EInteractionRuntimeProximityState Proximity State
Proximity state for the projection, e.g., OutOfRange, PointOfInterest, or Interactable.
Focus Projection
FInteractionRuntimePointHandle Focused Handle
Handle for the focused point, e.g., anchor owner HUD to the active point.
Focus Projection
TArray<FInteractionRuntimePointHandle> Focus Group Members
Handles grouped with the focused point, e.g., linked prompts shown together.
Focus Projection
TArray<FInteractionRuntimePointHandle> Requirement Hidden Point Handles
Handles hidden because requirements failed, e.g., debug why a prompt disappeared.
Focus Projection
int32 Evaluation Revision
Revision counter for focus evaluation, e.g., skip Blueprint refresh when unchanged.