Returns the point handle represented by the current projection.
Use this read-only check while building prompt UI and widget presentation logic. It does not author new target definition data by itself.
UFUNCTION(BlueprintPure, Category = "InteractionUI")
FInteractionRuntimePointHandle GetCurrentProjectionHandle() const;
Return Value
Returns the point handle represented by the current projection.
Use Cases
- Read current projection handle and handle the missing-data case explicitly.