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Interaction Command Execution Context

Allowed Instigator Actors

Actors allowed to be treated as valid instigators for downstream gameplay logic.

Interaction Framework 1.0.0 UE5.8 TArray<TObjectPtr<AActor>> FInteractionCommandExecutionContext InteractionCommandExecutionTypes.h

Actors allowed to be treated as valid instigators for downstream gameplay logic.

This array (TArray<TObjectPtr<AActor>>) belongs to FInteractionCommandExecutionContext under Interaction|Execution.

Runtime and UI code should treat this as resolved state from the owning object. Read it to present, branch, or debug behavior without re-authoring the underlying interaction data.

Order can matter when the owning workflow evaluates entries sequentially or displays them in authored order.

Owner FInteractionCommandExecutionContext
Module InteractionFrameworkRuntime
Category Interaction|Execution
UPROPERTY(BlueprintReadOnly, Category = "Interaction|Execution")
TArray<TObjectPtr<AActor>> AllowedInstigatorActors;

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