Actors allowed to be treated as valid instigators for downstream gameplay logic.
This array (TArray<TObjectPtr<AActor>>) belongs to FInteractionCommandExecutionContext under Interaction|Execution.
Runtime and UI code should treat this as resolved state from the owning object. Read it to present, branch, or debug behavior without re-authoring the underlying interaction data.
Order can matter when the owning workflow evaluates entries sequentially or displays them in authored order.
UPROPERTY(BlueprintReadOnly, Category = "Interaction|Execution")
TArray<TObjectPtr<AActor>> AllowedInstigatorActors;