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Save Snapshot Storage

SetInteractionRuntimeSaveSnapshot

Optional bridge for game-owned SaveGame objects.

Interaction Framework 1.0.0 UE5.8 Function IInteractionRuntimeSaveSnapshotStorage

Optional bridge for game-owned SaveGame objects.

Use this state-change call as part of interaction save and restore. When the signature is authority-only, call it from server-owned gameplay flow so replicated target state remains consistent.

Owner IInteractionRuntimeSaveSnapshotStorage
Module InteractionFrameworkRuntime
Category InteractionRuntime|Save
UFUNCTION(BlueprintNativeEvent, BlueprintCallable, Category = "InteractionRuntime|Save")
bool SetInteractionRuntimeSaveSnapshot(const FInteractionRuntimeSaveSnapshot& Snapshot);

Parameters

Inputs

Return Value

bool

True when the supplied value was accepted by the runtime state path.

Use Cases

  • Change interaction save and restore state from the correct gameplay authority or owner.

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