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FInteractionRuntimeFlowGuardContext

Blueprint event payload emitted when an interaction flow guard starts or ends.

Interaction Framework 1.0.0 UE5.8 Struct InteractionRuntimeInteractorComponent.h

Blueprint event payload emitted when an interaction flow guard starts or ends.

The context identifies the guard reason, optional event tag, interactor, and route ids associated with the guarded flow. Widgets use this to decide which animation or cleanup path should run.

Module InteractionFrameworkRuntime
Category runtime
USTRUCT(BlueprintType)
struct FInteractionRuntimeFlowGuardContext

Properties

Flow Guard Context

Active Count

Active nested guard count for this reason after the event.

int32
Flow Guard Context

Event Tag

Optional project-defined event tag for widget branching.

FName
Flow Guard Context

Reason

Reason key controlling the guard lifetime.

FName

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