Amount of contribution added per second while input is active.
This numeric value (float) belongs to FInteractionRuntimeExecutionReleaseSettings under InteractionRuntime|Execution.
Designers configure this value in the owning asset or object details panel, while Blueprint logic can read the resolved value at runtime.
UPROPERTY(EditAnywhere, BlueprintReadOnly, Category = "InteractionRuntime|Execution", meta = (ClampMin = "0.0"))
float ContributionRatePerSecond = 1.0f;