Target that owns the prompt, e.g., use this to filter prompts for one focused actor.
This interaction identifier (FInteractionRuntimeTargetId) belongs to FInteractionRuntimeResolvedPrompt under InteractionRuntime.
Designers configure this value in the owning asset or object details panel, while Blueprint logic can read the resolved value at runtime.
Keep identifier values stable once content ships because saved state, prompt routing, and authored references may depend on them.
UPROPERTY(EditAnywhere, BlueprintReadOnly, Category = "InteractionRuntime")
FInteractionRuntimeTargetId TargetId;