Returns alignment as a normalized vector used during projection placement.
Use this read-only check while building prompt UI and widget presentation logic. It does not author new target definition data by itself.
UFUNCTION(BlueprintPure, Category = "InteractionUI")
FVector2D GetProjectionAlignmentVector() const;
Return Value
FVector2D
Returns alignment as a normalized vector used during projection placement.
Use Cases
- Read projection alignment vector and handle the missing-data case explicitly.