Runtime state for individual points on the target.
This array (TArray<FInteractionRuntimePointRuntimeState>) belongs to FInteractionRuntimeTargetState under InteractionRuntime.
Blueprint or editor workflows can write this value when constructing, overriding, or customizing the owning object.
Order can matter when the owning workflow evaluates entries sequentially or displays them in authored order.
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "InteractionRuntime")
TArray<FInteractionRuntimePointRuntimeState> Points;