True when the widget should use the interaction prompt layout.
This boolean flag (bool) belongs to FInteractionUIStatePresentation under InteractionUI.
Runtime and UI code should treat this as resolved state from the owning object. Read it to present, branch, or debug behavior without re-authoring the underlying interaction data.
UPROPERTY(BlueprintReadOnly, Category = "InteractionUI")
bool bUsesInteractionLayout = false;