Whether this command waits for input or auto-triggers when available.
This enum selection (EInteractionRuntimeCommandActivationMode) belongs to FInteractionRuntimeCommandDefinition under InteractionRuntime.
Designers configure this value in the owning asset or object details panel, while Blueprint logic can read the resolved value at runtime.
The enum value selects one behavior path for the owning type. Use the related enum reference for the meaning of each available value.
UPROPERTY(EditAnywhere, BlueprintReadOnly, Category = "InteractionRuntime", meta = (EditCondition = "RowKind == EInteractionRuntimeCommandRowKind::Command", EditConditionHides))
EInteractionRuntimeCommandActivationMode ActivationMode = EInteractionRuntimeCommandActivationMode::Interactive;