Key to override.
Set this to the Unreal input key whose prompt label or glyph should be customized.
UPROPERTY(EditAnywhere, config, Category = "Input Prompt")
FKey Key;
Key to override.
Key to override.
Set this to the Unreal input key whose prompt label or glyph should be customized.
UPROPERTY(EditAnywhere, config, Category = "Input Prompt")
FKey Key;