Tala Esenlikler
Disabled Command Entry

Command ID

Disabled command id.

Interaction Framework 1.0.0 UE5.8 FInteractionRuntimeCommandId FInteractionRuntimeDisabledCommandEntry InteractionRuntimeTargetComponent.h

Disabled command id.

This interaction identifier (FInteractionRuntimeCommandId) belongs to FInteractionRuntimeDisabledCommandEntry under InteractionRuntime.

The runtime pairs this id with PointId so clients can hide prompts and reject prompt-driven input for globally disabled commands that belong to per-interactor variants.

Keep identifier values stable once content ships because saved state, prompt routing, and authored references may depend on them.

Owner FInteractionRuntimeDisabledCommandEntry
Module InteractionFrameworkRuntime
Category InteractionRuntime
UPROPERTY(EditAnywhere, BlueprintReadOnly, Category = "InteractionRuntime")
FInteractionRuntimeCommandId CommandId;

Notes

  • This is replicated runtime state; most gameplay code should use target state APIs instead of authoring entries manually.

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