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UInteractionRuntimeTargetDefinition

Data asset that owns designer-authored interaction points, variants, command rows, requirements, execution actions, prompt providers, policy profiles, theme colors, linked groups, composite surfaces, and widget payloads for one target definition.

Interaction Framework 1.0.0 UE5.8 Class

Data asset that owns designer-authored interaction points, variants, command rows, requirements, execution actions, prompt providers, policy profiles, theme colors, linked groups, composite surfaces, and widget payloads for one target definition.

Module InteractionFrameworkRuntime
Category authoring
UCLASS(BlueprintType)
class INTERACTIONFRAMEWORKRUNTIME_API UInteractionRuntimeTargetDefinition : public UDataAsset

Properties

Use Cases

  • Author reusable interaction content for actors.
  • Keep designer-editable points, variants, commands, requirements, actions, payloads, and policy objects in one asset.

Notes

  • A new authoring workflow can start from the editor-created default point, default variant, and default command row.
  • A single variant can act as the default without a variant gameplay tag; multiple variants need stable ids.

Related Docs